Rather than update the graphical treatment with the sequel for which they otherwise did a complete overhaul, developers Three Sprockets Pty, add some extra customization and skinning features, several new game modes (Capture the Flag, Rescue, Territory) whilst keeping the Lego-like avatars that are the source of the game’s title intact.Ĭubemen 2 screenshot – multiplayer mode gets le frantic Field of Dreams I loved the first Cubemen with its diminutive soldiers diligently marching along a variety of carefully designed pathways, launching pixelated sprays of ammo at one another in an attempt to overthrow my home base. The sequel’s extensive framework re-design was primarily to allow extensibility, multiplayer modes, improved graphic performance and so on, however the gameplay is at the forefront of Cubemen, and the design is clearly conceived to keep out of the way of that. That said, the sequel offers some intriguing skins for your battlefield – everything from feudal fantasy environments to Mexican wrestling, but again, never in a manner that alters the core game mechanics.įurthermore, and perhaps more noteworthy – the levels can be completely crafted by the players and an active, searchable level sharing system is available in-game wherein one can search by author name, level name, popularity and so on.Ĭubemen 2 features a fully searchable user-created level database ready to be rocked Thou Shalt Do My Bidding It is a testament to the gameplay focus that the mechanics are not obscured or gussied up with elaborate set pieces. The Cubemen are objects that carry out intrinsic behaviors and can be deployed and subsequently updated as accrued resources (cubes form the currency) allow. They include a wide variety of unit types including snipers, mine-layers, wall-builders, standard and heavy gunners (with corresponding fire-rates and cost), flamethrowers, lightning-chainers, freezers for slowing opponents and precision laser riflemen. Where Cubemen begins to set itself apart from other Tower Defense titles is that any unit can be relocated at any time, and most often the units are given marching orders to move to new strategic positions as the battlefield shifts. Furthermore, both sides are attacking and defending simultaneously, which is why, though it has a tower-defense essence, it is as much an RTS.ĭuring combat, special support crates will drop down that you must send a unit to retrieve. These crates may upgrade all units instantaneously, nerf the opponent, or offer up a stack of cubes you can use to spend as you see fit. What the devs did well was to listen to their growing community and follow their lead. They have addressed and attempted to implement many suggestions, and as the result, developed a truly engaging and dare we say unique gaming experience that we find ourselves returning to frequently. The only real caveat, and the huge risk undertaken by the devs is that they bet the house on players coming to the game, with multiplayer and heavy focus on custom UGC. Unfortunately the players have not arrived at the level one would hope, but this can change.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |