There’s a goofy vending machine here that spits out other vending machines. If you leave the Reception room, you’ve already gone too far. Search this room.Īfter you leave Reception, but before you enter the museum. Shortly after you use a large exit sign, you’ll find a very tall, narrow wall. Remember, Superliminal is all about what perspective you’re looking at things from. Once you start to get some lines forming, keep adjusting where you’re standing. Keep adjusting the place you are standing until those stars form solid lines. If you move around and look in the right place, you should be able to find areas where many stars cluster together in thick groups. Once inside the star room, look up at the stars and try to find patterns in the stars. You will probably have to look at it from just the right angle to see it, because the star rooms are separated from the main map by a long black tunnel. To find a star room, explore dark areas of the level, trying to find a doorway peeking through the darkness, in the far distance. The hard part is always finding the entrance to the star room itself. Except for levels 1 and 9, every level has just one star room to find. To find a constellation, first you have to find a star room. After the scaffolding (but before the elevator that ends the level), there’s 4 alarms and 3 extinguishers. In the warehouse with the giant king, there’s 1 alarm and 1 extinguisher. There are 4 alarms and 3 extinguishers in the checkerboard cube rooms.Īfter the checkerboard cube rooms, there’s a large room with a skewed door. The section of the level after you climb the cardboard boxes is what I’ll call the checkerboard cube rooms. There’s also 1 extinguisher immediately outside the loop. There are 1 alarm and 1 extinguisher in that loop. If you reach the circle looparound room, you’ve gone outside what I’m deeming that section.Īfter the hallways section, there’s a room that loops around and around in a square with several green exit signs. There are 5 alarms and 3 extinguishers in that section. Reception always has 1 alarm and 1 extinguisher, make sure to check those off first in every level.Īfter Reception, there’s a series of pink hallways. This will help you make sure you’re not missing any, and you’ll know when you can move on to the next section.Īt the start of most levels in Superliminal, you walk out of a bedroom, down a hallway, and into a room I’ll call Reception. Feel free to come back here for the ones you can’t seem to find on your own.įor my fire alarms & extinguishers hints, I’ll be telling you how many of each you can find in each section. While you’re searching for the harder secrets, you’re likely to run into a lot of the fire alarms and extinguishers. I recommend that before you use this portion of the guide, you search the levels for secrets on your own once, maybe twice. For example, you’ll often find one if you go through a door and look toward the doorway you just came through. Clicking on an extinguisher that you’ve already emptied during a previous game-load will result in that same wheezing sound you hear when you completely emptied it earlier.īoth of these objects are not exactly hidden, they’re typically mounted on walls in plain sight, though they can be easily missed if you don’t look at all walls over every room. Clicking on an extinguisher that you’ve already emptied recently in that play session will do nothing. Unlike fire alarms, there’s no visual indicator of if you’ve emptied an extinguisher already, which makes replaying levels a little trickier. Make sure to click on them four times in a row. If you completely empty every fire extinguisher in the game, you’ll get an achievement. Clicking on them four times will empty the extinguisher completely, signaled with a wheezing sound on the final click. Clicking on them once makes them shoot a puff of white chemicals. These alarms don’t set anything off, they appear to be broken in-universe… but if you pull every alarm in the game, you’ll get an achievement!įire extinguishers are mounted on the walls throughout the game, also at roughly light switch-level. This is handy to keep track of which ones you’ve already pulled. Even if you reset from your checkpoint or come back to the level another day, it’ll stay down. Once you’ve clicked on a fire alarm, the handle will go down and stay down. These may look like secrets at first, but they have no handle and cannot be interacted with: ignore them.) (I say this so you will not confuse them with similar square things mounted up near the ceiling. They all have a T-shaped handle and are mounted on the wall at about the level you’d find a light switch. Fire alarms are small squares mounted on the walls throughout the game.
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